What's up with the morale system? Units usually start running when they have lost 50% of their manpower or if they have received huge casualities in a short amount of time. Why do units and ships move so slow? Again, these are realistic walking and sailing values. Thanks to my new unit stats, melee duration is longer than in vanilla Shogun II and all other mods. During the Genpei era, the Japanese used the kondei military system which prefered smaller, better trained troops over conscripted peasants. Why are the Genpei and Sengoku unit sizes so low? The common tactical unit of the Sengoku jidai was the "tai", a group consisting of 50-100 warriors. I will upload new ones in the near future Join us if you want to play some realistic battles against worthy opponents. S2TR does have its own Steam group: Shogun II Total Realism Mod (S2TRM). Only works with deactivated SteamCloud, so remporarily deactivate it to perform the backup.Ĭreative Commons Attribution Non-Commercial 4.0 International If your Avatar gets deleted, overwrite it with your backup Simply backup your avatar data which can be found in Steam/userdata/RandomNumber/34330 Even without mods, you should personally backup your avatar to be on the safe side: Steam might reset your avatar if it detects mods. If you want to play MP custom battles or campaigns, you have to be careful. Go to User/YourName/AppData/Roaming/The Creative Assembly/Shogun 2/ and delete the all folders besides maps, advisor_history and scripts to prevent strange errors from happening If you don't want to use it, simply remove it from the data folder and put it somewhere else. Download the files and place them in your Shougun 2 "data" folder (the mod is self-activating) Implementation of DaVinci's CAI changesÄownloads: Download the mod from NextCloud 24 turns per year and Sengoku campaign starts in 1570 Fewer, but improved building chains with new effects, so the lowly 6 building slots won't hurt as much Removed tech tree for Genpei and Sengoku campaigns as targeted research didn't exist at that time Dynamic unit caps (The more provinces with barracks you have, the more troops can be recruited) Socket bayonets for several modern Boshin troops (with yari animations though) Adjusted uniforms, banners and faction colours Regional special troops like Sendai's Sendai-dou Samurai and Kai's Akazonae More types of Pirates and they now act as light ambush infantry Many new and historically correct units JaM's marvelous morale system from Empire Realism Fatigue was swapped with a "cohesion" system as the AI is not capable of handling fatigue More realistic unit stats for weapons, armours, projectiles (without trails) and different effects of training (Inspired by RealCombat 2.0) -> longer battles It will continue the work of Shogun 2 Realism+ and Rise of the Samurai Realism+ which were created by DaVinci, a veteran realism modder. The aim of this mod consists of making this game more plausible/realistic. Introduction: Shogun 2 Total Realism is a massive overhaul of Shougun 2 Total War.
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